Escape From Mr. Lemoncello' s Library

Plot
Twelve-year-old Kyle Keeley is obsessed with the board games of Mr. Luigi L. Lemoncello, the world's most renowned game maker. Big news hits his town when Mr. Lemoncello transforms Alexandriaville, Ohio's old bank into a state-of-the-art, technologically advanced library, (the last library was closed down 12 years ago) and he's holding an essay contest where twelve, 12-year-old students from the middle school can spend one night in a lock-in before the library's opening. Although Kyle misses the essay deadline, he rewrites his essay to email it to Mr. Lemoncello. Despite a reply that the sending had been unsuccessful, Kyle still ends up winning and his knowledge of games and his friends' knowledge of books and libraries are put to the test when they have to play the biggest game yet; having to escape from the library using only their wits and the clues scattered around the library's different sections.*